<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-26145134</id><updated>2012-02-16T04:05:22.231-05:00</updated><title type='text'>Dumah Animation Inc</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://diagadumahinc.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26145134/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://diagadumahinc.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Justin Smith</name><uri>http://www.blogger.com/profile/05471553367263015563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-26145134.post-2864278943559823794</id><published>2009-03-02T07:03:00.004-05:00</published><updated>2009-03-02T07:09:15.535-05:00</updated><title type='text'>Website</title><content type='html'>&lt;strong&gt;Please proceed to my new website for all of my current and finished works.&lt;/strong&gt;  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dumahanimationinc.com"&gt;www.dumahanimationinc.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This blog is now for Works in Progress only.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26145134-2864278943559823794?l=diagadumahinc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://diagadumahinc.blogspot.com/feeds/2864278943559823794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26145134&amp;postID=2864278943559823794' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26145134/posts/default/2864278943559823794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26145134/posts/default/2864278943559823794'/><link rel='alternate' type='text/html' href='http://diagadumahinc.blogspot.com/2009/03/website.html' title='Website'/><author><name>Justin Smith</name><uri>http://www.blogger.com/profile/05471553367263015563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26145134.post-4564421524994958798</id><published>2008-11-28T00:28:00.005-05:00</published><updated>2009-02-23T05:48:22.211-05:00</updated><title type='text'>Environment Quick Renders in Maya</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SaJ-4rXXw4I/AAAAAAAAARY/yd8pBdLVp_o/s1600-h/EnvCam1_AO.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5305942823174390658" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 180px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SaJ-4rXXw4I/AAAAAAAAARY/yd8pBdLVp_o/s320/EnvCam1_AO.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_f-E6mgXa_Gg/SaJ-4lX5CUI/AAAAAAAAARQ/76Ms9aS8WCU/s1600-h/EnvCam2_AO.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5305942821565958466" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 180px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_f-E6mgXa_Gg/SaJ-4lX5CUI/AAAAAAAAARQ/76Ms9aS8WCU/s320/EnvCam2_AO.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_f-E6mgXa_Gg/SaJVv4nAQ8I/AAAAAAAAARA/F_Uv9Z2BdJQ/s1600-h/env_AO1.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SS-BzyW1gII/AAAAAAAAANM/DkNLnNBojPE/s1600-h/envRender4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5273576415365005442" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 180px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SS-BzyW1gII/AAAAAAAAANM/DkNLnNBojPE/s320/envRender4.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_f-E6mgXa_Gg/SS-Bzk3Tw5I/AAAAAAAAANE/-ZDuSTG6alM/s1600-h/envRender3.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_f-E6mgXa_Gg/SS-BzoqbtII/AAAAAAAAAM8/XHu3ls7PB7s/s1600-h/envRender2.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_f-E6mgXa_Gg/SS-BzSNii7I/AAAAAAAAAM0/IBE9OO7072k/s1600-h/envRender.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5273576406736079794" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 180px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_f-E6mgXa_Gg/SS-BzSNii7I/AAAAAAAAAM0/IBE9OO7072k/s320/envRender.jpg" border="0" /&gt;&lt;/a&gt; Environment Modeled and rendered in Maya. No textures, just basic Blinn Shaders. AO Pass, and a Quick Lighting pass.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26145134-4564421524994958798?l=diagadumahinc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://diagadumahinc.blogspot.com/feeds/4564421524994958798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26145134&amp;postID=4564421524994958798' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26145134/posts/default/4564421524994958798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26145134/posts/default/4564421524994958798'/><link rel='alternate' type='text/html' href='http://diagadumahinc.blogspot.com/2008/11/environment-quick-renders-in-maya.html' title='Environment Quick Renders in Maya'/><author><name>Justin Smith</name><uri>http://www.blogger.com/profile/05471553367263015563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_f-E6mgXa_Gg/SaJ-4rXXw4I/AAAAAAAAARY/yd8pBdLVp_o/s72-c/EnvCam1_AO.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26145134.post-7008872369331471709</id><published>2008-11-09T16:33:00.002-05:00</published><updated>2008-11-09T16:36:04.151-05:00</updated><title type='text'>Quick Concept Piece</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_f-E6mgXa_Gg/SRdXtBQ5P6I/AAAAAAAAALs/hi8LWCYdtVw/s1600-h/progression.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5266774720178110370" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 234px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_f-E6mgXa_Gg/SRdXtBQ5P6I/AAAAAAAAALs/hi8LWCYdtVw/s320/progression.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SRdXsyUxb0I/AAAAAAAAALk/JJBhuYGYnmI/s1600-h/final.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5266774716167843650" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 146px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SRdXsyUxb0I/AAAAAAAAALk/JJBhuYGYnmI/s320/final.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;This was a quick concept piece for the Environment of the Animation Im working on. Though, I decided to veer away from this and move the set indoors.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26145134-7008872369331471709?l=diagadumahinc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://diagadumahinc.blogspot.com/feeds/7008872369331471709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26145134&amp;postID=7008872369331471709' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26145134/posts/default/7008872369331471709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26145134/posts/default/7008872369331471709'/><link rel='alternate' type='text/html' href='http://diagadumahinc.blogspot.com/2008/11/quick-concept-piece.html' title='Quick Concept Piece'/><author><name>Justin Smith</name><uri>http://www.blogger.com/profile/05471553367263015563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_f-E6mgXa_Gg/SRdXtBQ5P6I/AAAAAAAAALs/hi8LWCYdtVw/s72-c/progression.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26145134.post-1416371209803894960</id><published>2008-09-19T22:59:00.006-04:00</published><updated>2009-02-23T03:08:32.345-05:00</updated><title type='text'>Maya WIP High-Poly Character Quick Render cont.</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SQp40tifYpI/AAAAAAAAALc/jUisDwuDvlw/s1600-h/disp_test07.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5263151961508635282" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 180px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SQp40tifYpI/AAAAAAAAALc/jUisDwuDvlw/s320/disp_test07.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SQp40S3s-lI/AAAAAAAAALU/j_IBGPpFv4I/s1600-h/disp_test06.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5263151954349849170" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 180px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SQp40S3s-lI/AAAAAAAAALU/j_IBGPpFv4I/s320/disp_test06.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SNRnccSq9oI/AAAAAAAAAKc/m82BTn7_87k/s1600-h/new_test.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_f-E6mgXa_Gg/SNRncoOk0GI/AAAAAAAAAKk/CxMPw7oHkyQ/s1600-h/new_test02.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SNRnc19ATBI/AAAAAAAAAKs/5jp49qu2ngM/s1600-h/new_test03.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Same as the last Post. High poly character, flat render, no textures, normals, and only low resolution displacements. Work in progress.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26145134-1416371209803894960?l=diagadumahinc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://diagadumahinc.blogspot.com/feeds/1416371209803894960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26145134&amp;postID=1416371209803894960' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26145134/posts/default/1416371209803894960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26145134/posts/default/1416371209803894960'/><link rel='alternate' type='text/html' href='http://diagadumahinc.blogspot.com/2008/09/wip-high-poly-character-flat-render_19.html' title='Maya WIP High-Poly Character Quick Render cont.'/><author><name>Justin Smith</name><uri>http://www.blogger.com/profile/05471553367263015563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_f-E6mgXa_Gg/SQp40tifYpI/AAAAAAAAALc/jUisDwuDvlw/s72-c/disp_test07.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26145134.post-2126594306118188747</id><published>2008-09-19T22:57:00.006-04:00</published><updated>2009-02-23T03:08:50.218-05:00</updated><title type='text'>Maya WIP High-Poly Character Quick Render</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SQp4QSUIGBI/AAAAAAAAALM/o8I7W9YEa9c/s1600-h/test03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5263151335725340690" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 180px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SQp4QSUIGBI/AAAAAAAAALM/o8I7W9YEa9c/s320/test03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_f-E6mgXa_Gg/SQp4QHdAmvI/AAAAAAAAALE/NUb19a2kd7w/s1600-h/test02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5263151332809808626" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 180px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_f-E6mgXa_Gg/SQp4QHdAmvI/AAAAAAAAALE/NUb19a2kd7w/s320/test02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SNRm65MsDJI/AAAAAAAAAKE/SyOIhTwl2TM/s1600-h/vadar_test.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_f-E6mgXa_Gg/SNRm7CT3c0I/AAAAAAAAAKM/_HeDOUaKnO0/s1600-h/Vadar_Upper_front.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_f-E6mgXa_Gg/SNRm7Q-HNwI/AAAAAAAAAKU/--wEM7Brc2E/s1600-h/Vadar_upper_back.jpg"&gt;&lt;/a&gt;High Poly flat render of a work in progress character. No textures, normals, displacement or sculpting done, Just straight poly modeling.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26145134-2126594306118188747?l=diagadumahinc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://diagadumahinc.blogspot.com/feeds/2126594306118188747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26145134&amp;postID=2126594306118188747' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26145134/posts/default/2126594306118188747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26145134/posts/default/2126594306118188747'/><link rel='alternate' type='text/html' href='http://diagadumahinc.blogspot.com/2008/09/wip-high-poly-character-flat-render.html' title='Maya WIP High-Poly Character Quick Render'/><author><name>Justin Smith</name><uri>http://www.blogger.com/profile/05471553367263015563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_f-E6mgXa_Gg/SQp4QSUIGBI/AAAAAAAAALM/o8I7W9YEa9c/s72-c/test03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
